Plus, the whole bullet time mechanic in the games was more than familiar to audiences, in the wake of The Matrix.Īs it happened, the rights had already been swiftly snapped up by this point. The games drip with cinematic stylings, crossed with comic book influences, and were as much a joy to watch as they were to actually play. The Max Payne videogames looked set to make terrific movies, and a franchise was in the offing – but things didn’t quite go to plan.īy the time the second Max Payne videogame was released in 2003, to acclaim and impressive sales, it seemed to be a case of when not if a movie adaptation was on the way.
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